Format
5 Man Pump
Each game will be 5 minutes
The field will be an NPPL regulation size 7 man field
http://www.uspaintballleague.com/pdf/NPPL-Rulebook-2009.pdf
2008 NPPL Rulebook with the highlights of these rules and some modifications.
31.1 Pump Marker. A Pump Marker must be manually re-cocked between shots. This is
performed by moving the handle or the grip forward and then back along the barrel of the marker. Pulling the trigger in these markers causes the hammer from the previous pumping action to hit into the valve stem, releasing air and pushing the paintball through the barrel. It is the player’s duty to pump the marker. The pump action will reset the hammer and allows a paintball to drop into the breach, and pumping back forward will allow the hammers sear to come into contact with the trigger.Any pump marker that is “AutoCocker “ based must have a beaver tail. (Except the Karnivore)
31.2 Auto Trigger. Pump Markers may have Auto Triggers. Auto Trigger is the action of “pumping the marker” (Process of completing 1 shooting cycle) while holding the trigger down and the marker shooting.
31.3 Velocity of Pump Markers. A pump marker may shoot at a max. fps (Feet Per Second) 285 with a 12gram Co2 Cartridge as the air source and a max. fps of 280 with constant air (9oz. or higher of Co2 or Compressed Air tank).
31.5 Game Format and Scoring. The game format and scoring will remain the same as the 5 man and 3 man formats. In the Pump format the players may use 10 round tubes or any sized Loader(Gravity fed or Force fed loaders)
31.6 Illegal Items. There will be no mechanical or electric markers allowed. Tuning rods or tools to adjust the velocity on the playing field.
29.03 Game Format. The game format for 5-Man events will be centre flag. At the start of the game a single flag will be placed in the centre of the field. The object of the game is to capture the flag and hang it in the opposing teams’ flag station. Game time will be limited to 5 minutes.
29.05 Rosters. Teams may have up-to 5 active players on their roster.
29.06 Game Scoring. Scoring for games will be conducted on a 100 point system and will be awarded as follows:
(1) Eliminated Players. Both teams will be awarded 4 points for every player eliminated on the opposing team
(2) Remaining Players. Both teams will be awarded 2 points for every player on such team not eliminated.
(3) Flag Pull. The first team to pull the center flag will be awarded 20 points. Flag pull points will be awarded only to the first team that pulls the flag.
(4) Flag Hang. The first team to successfully hang the flag at its opponent’s flag station will be awarded 50 points.
60 Round Limit; reloaded by 10 round tubes or full hopper of 50 rounds at start + a single 10 round tube.
7 Man Regulation Field Size
7 Refs on field at all times including 1 Head Referee
Team Draws will be posted prior to the event
FAQ’s
Can I use a hopper with 60 rounds and not reload?
Yes
Is this a stock class event only?
No, all types of pump guns can be used, we only ask you reload with 10 round tubes.
Are you worried about stalemates because of limited paint?
We are hoping that limited paint will encourage movement and make the game more exciting rather than having one guy in the back dumping paint like a semi.
If you have any questions about the format or rules, for now please email allan@pbgossip.com
